ONGOING PROJECTS
The effects of social chemical signals (body odors) on multisensory perception
FCT PhD scholarship awarded to Marta Rocha
- Several studies have demonstrated the social component of body odors and how this information affects the recipient's behavior. In this project, in addition to studying the effect of anxiety odors on the categorization of dynamic emotional faces, we also intend to understand the importance of smelling the emotional information contained in our own body odor. Using different paradigms, we exposed women to their own body odor, collected in emotionally salient contexts, in order to understand its influence on behavior and psychophysiological responses (e.g., cardiac activity).
Emotional processing on the psychotic spectrum
FCT PhD scholarship awarded to Joana Grave
- In this project, we are investigating phenomena related to emotional processing on the psychotic spectrum, from automatic attention, conscious detection and extrapolation of movement of emotional faces, to the perception of social and non-social emotional odors. To achieve this, we conducted experimental studies with different paradigms, both in the general population and in people diagnosed with schizophrenia and other disorders with associated characteristics.
Illness perception and approach-avoidance tendencies: How the behavioral-immune system shapes our social behavior
FCT PhD scholarship awarded to Ana C. Magalhães
- In this project, we investigated how the behavioral-immune system – a system that aims to prevent the development of infectious diseases – influences the way we perceive signs of illness in others (whether visual or not!) and behave socially. To do this, we used different experimental paradigms in which we combined stimuli associated with the disease and “neutral” stimuli.
Assessing the effects of action video games on cognition: How video games shape emotional and social aspects.
FCT PhD scholarship awarded to Joana Dias
- In recent years, several studies have shown that those who play action video games have improved attention in various computerized tasks. However, there are also studies that report a desensitization of these same players to aggression, due to the violent content of many action video games. In this project, we intend to evaluate action video gamers and non-video gamers in attentional tasks that involve emotional stimuli or require regulation emotional in order to maximize performance. Furthermore, we evaluate the differences with regard to competitive personality.